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14 Nov 2015 22:04 #450 by 6kg
// Electronic Sports League
// CS:GO 3on3/5on5 Ladder Config
// 21.05.2015


rcon ammo_grenade_limit_default 1
rcon ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4

rcon bot_quota "0" // Determines the total number of bots in the game

rcon cash_player_bomb_defused 300
rcon cash_player_bomb_planted 300
rcon cash_player_damage_hostage -30
rcon cash_player_interact_with_hostage 150
rcon cash_player_killed_enemy_default 300
rcon cash_player_killed_enemy_factor 1
rcon cash_player_killed_hostage -1000
rcon cash_player_killed_teammate -300
rcon cash_player_rescued_hostage 1000
rcon cash_team_elimination_bomb_map 3250
rcon cash_team_hostage_alive 150
rcon cash_team_hostage_interaction 150
rcon cash_team_loser_bonus 1400
rcon cash_team_loser_bonus_consecutive_rounds 500
rcon cash_team_planted_bomb_but_defused 800
rcon cash_team_rescued_hostage 750
rcon cash_team_terrorist_win_bomb 3500
rcon cash_team_win_by_defusing_bomb 3500
rcon cash_team_win_by_hostage_rescue 3500
rcon cash_player_get_killed 0
rcon cash_player_respawn_amount 0
rcon cash_team_elimination_hostage_map_ct 2000
rcon cash_team_elimination_hostage_map_t 1000
rcon cash_team_win_by_time_running_out_bomb 3250
rcon cash_team_win_by_time_running_out_hostage 3250


rcon ff_damage_reduction_grenade 0.85 // How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
rcon ff_damage_reduction_bullets 0.33 // How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
rcon ff_damage_reduction_other 0.4 // How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
rcon ff_damage_reduction_grenade_self 1 // How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)

rcon mp_afterroundmoney 0 // amount of money awared to every player after each round
rcon mp_autokick 0 // Kick idle/team-killing players
rcon mp_autoteambalance 0
rcon mp_buytime 15 // How many seconds after round start players can buy items for.
rcon mp_c4timer 35 // How long from when the C4 is armed until it blows
rcon mp_death_drop_defuser 1 // Drop defuser on player death
rcon mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
rcon mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
rcon mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
rcon mp_forcecamera 1 // Restricts spectator modes for dead players
rcon mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
rcon mp_free_armor 0 // Determines whether armor and helmet are given automatically.
rcon mp_freezetime 12 // How many seconds to keep players frozen when the round starts
rcon mp_friendlyfire 1 // Allows team members to injure other members of their team
rcon mp_halftime 1 // Determines whether or not the match has a team-swapping halftime event.
rcon mp_halftime_duration 15 // Number of seconds that halftime lasts
rcon mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
rcon mp_limitteams 0 // Max # of players 1 team can have over another (0 disables check)
rcon mp_logdetail 3 // Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
rcon mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
rcon mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
rcon mp_maxmoney 16000 // maximum amount of money allowed in a player's account
rcon mp_maxrounds 30 // max number of rounds to play before server changes maps
rcon mp_molotovusedelay 0 // Number of seconds to delay before the molotov can be used after acquiring it
rcon mp_overtime_enable 1 // Use overtime rules to determine winner
rcon mp_overtime_maxrounds 10
rcon mp_overtime_startmoney 16000
rcon mp_playercashawards 1 // Players can earn money by performing in-game actions
rcon mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
rcon mp_playerid_delay 0.5 // Number of seconds to delay showing information in the status bar
rcon mp_playerid_hold 0.25 // Number of seconds to keep showing old information in the status bar
rcon mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
rcon mp_roundtime 1.75 // How many minutes each round takes.
rcon mp_roundtime_defuse 1.75 // How many minutes each round takes on defusal maps.
rcon mp_solid_teammates 1 // Determines whether teammates are solid or not.
rcon mp_startmoney 800 // amount of money each player gets when they reset
rcon mp_teamcashawards 1 // Teams can earn money by performing in-game actions
rcon mp_timelimit 0 // game time per map in minutes
rcon mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
rcon mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
rcon mp_weapons_allow_map_placed 1 // If this convar is set, when a match starts, the game will not delete weapons placed in the map.
rcon mp_weapons_allow_zeus 1 // Determines whether the Zeus is purchasable or not.
rcon mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs

rcon spec_freeze_time 5.0 // Time spend frozen in observer freeze cam.
rcon spec_freeze_panel_extended_time 0 // Time spent with the freeze panel still up after observer freeze cam is done.

rcon sv_accelerate 5.5 // ( def. "10" ) client notify replicated
rcon sv_stopspeed 80 //
rcon sv_allow_votes 0 // Allow voting?
rcon sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
rcon sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
rcon sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
rcon sv_cheats 0 // Allow cheats on server
rcon sv_clockcorrection_msecs 15 // The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
rcon sv_consistency 0 // Whether the server enforces file consistency for critical files
rcon sv_contact 0 // Contact email for server sysop
rcon sv_damage_print_enable 0 // Turn this off to disable the player's damage feed in the console after getting killed.
rcon sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
rcon sv_deadtalk 0 // Dead players can speak (voice, text) to the living
rcon sv_forcepreload 0 // Force server side preloading.
rcon sv_friction 5.2 // World friction.
rcon sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
rcon sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
rcon sv_ignoregrenaderadio 0 // Turn off Fire in the hole messages
rcon sv_kick_players_with_cooldown 0 // (0: do not kick; 1: kick Untrusted players; 2: kick players with any cooldown)
rcon sv_kick_ban_duration 0 // How long should a kick ban from the server should last (in minutes)
rcon sv_lan 1 // Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
rcon sv_log_onefile 0 // Log server information to only one file.
rcon sv_logbans 1 // Log server bans in the server logs.
rcon sv_logecho 1 // Echo log information to the console.
rcon sv_logfile 1 // Log server information in the log file.
rcon sv_logflush 0 // Flush the log file to disk on each write (slow).
rcon sv_logsdir logfiles // Folder in the game directory where server logs will be stored.
rcon sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
rcon sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
rcon sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
rcon sv_competitive_minspec 1 // Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
rcon sv_competitive_official_5v5 1 // Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
rcon sv_pausable 1 // Is the server pausable.
rcon sv_pure 1
rcon sv_pure_kick_clients 1 // If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
rcon sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
rcon sv_spawn_afk_bomb_drop_time 30 // Players that spawn and don't move for longer than sv_spawn_afk_bomb_drop_time (default 15 seconds) will automatically drop the bomb.
rcon sv_steamgroup_exclusive 0 // If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
rcon sv_voiceenable 0


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15 Nov 2015 00:19 #451 by 6kg

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